Celtic Cross Will Be holding a Gymkhana Series this year! There are Individual and team Competitions! We will be drawing 5 games the morning of each Gymkhana for Individual and Team play. All games to be drawn from are listed bellow!

​Feb 16,     April 13 ,    JULY 13,     NOV 16    of  2019!!

Individual Games

Team Games Explanations

BALL AND RACQUET -Four bending poles will be placed 24 to 30’ apart centered between lines A and C. Riders number one and three will be behind line A; riders two and four will be behind line C. Rider number one will carry the tennis racquet on which is placed a tennis ball. On the signal to start, rider number one will ride down the line through the bending poles carrying the tennis ball on the racquet. The tennis ball must not be touched by hand, except when being picked up. On arrival at line C, rider number one will hand the racquet and ball to rider number two, the tennis ball still being untouched by a hand. Riders number two, three and four will complete the course in the same manner up and down the arena successively. The winning team will be the one whose rider number four crosses the finish line first with the tennis ball on the racquet. Should the tennis ball be dropped, the rider must pick it up and resume the course again from the point where the ball was dropped. The ball need not be placed on the racquet until this point is reached. Should the ball and/or racquet be dropped over the handoff line either rider may retrieve the ball, mounted or dismounted and place the ball on the racquet of the next rider to go. Each racquet will have a colored band around the handle 3” below the head and competitor’s hands must be behind this band.

BALL AND CONE RACE -There will be two cones, each one placed 15 yards from lines A and C. A tennis ball will be placed on the cone closest to line C. Riders one and three will be mounted at the start line and riders two and four at the Changeover end. Rider one carries a tennis ball and on the signal to start, rides to the first cone and places their ball on it; they then ride to the second cone, collects the ball and hands it to rider two. Riders two, three, and four complete the course in the same manner. The winning team is the one whose rider number four is the first over the finish line carrying the ball.

BENDING RACE Rider number one, carrying the baton, rides across line A, down the line of bending poles, passing them on alternate sides, turns around the last pole and returns in the same manner, crossing line A. Once behind line A, they hand the baton to rider number two. Riders two, three, and four complete the course in the same manner. The winning team will be the team whose fourth rider crosses the finish line first, mounted and carrying the baton.

THE CANADIAN RACE DETAIL: Four bending poles will be placed 24 to 30’ apart centered between lines A and C. Two cones will be placed 6’ apart on line C creating the “goal.” Four tennis balls spaced 1 foot apart will be placed 3 feet from line C lined up with the goal opening. On the signal to start, rider number one weaves through the bending poles carrying the hockey stick and hits one ball; the rider must continue to hit the same ball until it goes through the goal posts (cones). Rider one will then return weaving through the bending poles and hand off the hockey stick to rider two. Riders number two, three and four will complete the course in the same manner in succession. The winning team will be the one whose rider four is first over the finish line, mounted and carrying the hockey stick. All four bending poles and the cones must be upright. In the event that a pony kicks a ball through the goal, that ball must be brought back over the goal line by the rider whose pony kicked it over the goal line. The ball does not have to go back to its original position. Riders must bend the poles when returning to the start/finish line but the bending pattern need not be a continuation of the weave on the way down.

EGG AND RACQUET RACE: Three bending poles will be put up 24’ to 30’ apart. Rider number one will carry the tennis racquet on which is placed an egg. On the signal to start, rider number one will ride up and down the line through the bending poles carrying the egg on their racquet. The egg must not be touched by hand, except when being picked up. On arrival at the finish line, rider number one will hand the racquet and egg to rider number two, the egg still being untouched by hand. Riders two, three, and four will complete the course in the same manner up and down the arena successively. The winning team will be the team whose rider number four is first over the finish line carrying the egg on the racquet. Should the egg be dropped, the rider must pick it up and resume the course again from the point where the egg was dropped. The egg need not be placed on the racquet until this point is reached. Should the egg and/or racquet be dropped over the handoff line, either rider may retrieve the egg, mounted or unmounted, and place the egg on the racquet of the next rider to go. Each racquet will have a colored band around the handle 3” below the head and competitors’ hands must be behind this band.

FIVE-FLAG RACE  On the signal to start, rider number one will ride to the other end of the arena and place the flag they are carrying in the holder there. They will ride back, picking a flag out of the team’s holder on line B and hand this flag to rider number two behind the start line. Riders two, three and four will complete the course in the same manner, up and down the arena in succession so that at the end, the team will have placed four flags in the holder at the far end of the arena and rider number four finishes over the start line mounted and carrying the fifth flag. Should any rider take more than one flag from the holder, they must replace the surplus. A flag not in possession of the rider, (e.g., those that have fallen out of the holder), must be picked up and returned to the holder, mounted or unmounted. If the flag is dropped while an attempt has been made to place the flag in the holder while mounted, the flag may then be placed in the holder mounted or unmounted. Holders knocked over must be reset, either mounted or unmounted, by hand or by flag. If a flag should come off the cane, the stick may be used to complete the race. On windy days, rubber bands can be used to keep the flags furled and prevent them from blowing over.

FIVE MUG RELAY The bending poles will be placed 24 to 30’ apart centered on line B. For the purposes of this race, pole #1 will be the pole closest to line A. The trash bin will be placed 3 yards behind the changeover line, in line with the bending poles. Four mugs, placed upside down, will be put on the trash bin; rider number one at the start will carry the fifth mug. On the signal to start, rider number one will go to one of the team’s poles and place the mug, inverted on the top, on any pole other than pole #1. They will then go on to the bin, pick up another mug and return to handoff to rider number two, waiting behind line A. Riders two, three and four will each complete the course in the same manner in succession, with rider #4 placing the last mug, inverted, on pole #1 on the way back to the finish line. The winning team will be the team whose rider number four is first over the finish line, mounted with a mug placed on each of the team’s five poles. Riders ride straight and do not bend through the poles. Any mugs knocked off the bin must always be replaced upside down.
 
GOLF BALL AND SPOON RACE The bending poles will be placed 24’ to 30’ apart, midway between lines A and C. The first rider of each team will carry the spoon on which the golf ball is placed. On the signal to start, rider number one will cross line A, ride down the line of bending poles passing them on alternate sides, turn around the last pole and return in the same manner, crossing line A. Rider number one will hand the spoon and golf ball to rider number two, the golf ball still being untouched by hand. The second, third and fourth riders will complete the course in the same manner successively. The winning team will be the team whose fourth rider crosses the finish line first, carrying the golf ball on the spoon. The golf ball must not be touched by hand except when being picked up or while mounting. Should the golf ball be dropped, the rider must pick it up and resume the course again from the point where the golf ball was dropped. The golf ball need not be placed on the spoon until this point is reached. The spoon may not be held or touched in the area marked by the brightly colored tape except while mounting. If dropped at a handover, the golf ball and/or spoon may be retrieved by either rider, mounted or unmounted, and placed on the spoon of the next rider to go.

HI-LO RACE: The 18” traffic cones will be 24’ to 30’ apart; a tennis ball will be placed on the top of each traffic cone. Three yards beyond line C, there will be a pole with an 8” diameter steel ring, 7’ from the ground, with a net or bag attached to the ring. Rider number 5 or a volunteer will hold the post. However, the ball MUST be placed in the net or bag while mounted. Rider number one will carry a tennis ball and place it in the net or bag and upon returning down the arena, collect a ball from the top of one of the cones (except for cone #1) and pass it to the next rider. Riders two, three and four will complete the course in the same manner, with rider #4 picking up the last ball on cone #1. The winning team will be the team whose fourth rider crosses the finish line first, mounted, carrying a tennis ball.

HOUSEWIfE’S SCURRY Place the trash bin 3 yards beyond the changeover line. On top of the bin, place the plastic paint bucket containing one apple, one orange, one carrot and one onion. The potato is given to the first rider. On the signal to start, rider number one crosses the start line carrying a potato, rides to their team’s bucket (on line B) and drops the potato in. This rider continues over the changeover line, takes the apple from the team’s container, rides over line A for the handoff to rider number two. The second, third and fourth riders of each team, in succession, complete the course in the same manner—rider number two collecting the orange, number three collecting the carrot and number four collecting the onion. The fourth rider will drop the onion into the team’s bucket on the way back (double dunk) to the finish line. The winning team will be the team whose fourth rider is across the start/finish line, with nothing left in the hand. Should a rider collect and drop the wrong article into the bucket and not correct the error, their team will be eliminated. Should the bucket containing the fruit and vegetables be knocked over but remain on top of the bin, it must be placed upright even if it is empty. This may be done mounted or unmounted.

LITTER RACE 3 yards behind line C, four cartons will be placed on the ground, the open ends will face away from line A. A laundry basket will be placed on line B for each team. Rider number one will ride to the far end; pick up a carton on the dowel and return to dump it into the basket. They will then continue back to the start and hand the dowel to rider number two. Riders two, three and four will similarly cross the changeover line, pick up a piece of litter and put it into the basket in succession. The winning team will be the team whose rider number four crosses the finish line, mounted and carrying the dowel. Once a rider has selected their “litter,” that is the ONLY litter they may pursue. If the litter chosen has been previously kicked over the changeover line into the playing field by a previous pony, the rider may pick it up in the playing field, but must then carry it back over the changeover line and then return to the playing field to complete the round. All four feet of all four ponies must cross the changeover line regardless of where the litter is located. The riders must remain mounted and must not hold the litter by the hand when picking it up, carrying it on the dowel, or when dumping it. If the carton is smashed and can’t be picked up, a rider may dismount to repair it, but must remount to pick it up on their dowel. Cartons may be weighted with sand if it is windy. Should the basket be knocked over, the rider concerned must set it up again, and replace all the litter in the basket, including their own, and proceed.

MUG SHUFFLE Four bending poles will be placed 24 to 30’ apart centered between lines A and C. One mug is placed on top of pole 1, closest to line A; the second mug is placed on top of pole 3. Rider number one and rider three will be behind line A. Rider two and rider four will be behind line C. On the signal to start, rider number one rides to pole 1 and moves the mug to pole 2, then moves the mug from pole 3 to pole 4. Riders number two, three and four will complete the course in the same manner up and down the arena successively. The winning team will be the one whose rider number four crosses the finish line first. Dropped mugs must be placed on the correct pole before proceeding. Poles which are knocked over must be reset before proceeding. An attempt must be made to put the mug on the pole while mounted.

NEEDLE & THREAD RACE First and third riders of each team are mounted and located behind line A, carrying a thread. The second and fourth riders, of each team are mounted and carrying a thread behind line C. On the signal to start, the first rider on each team rides to the bending pole on line B; threads the needle and gallops on, crossing line C. The second, third and fourth riders of each team will similarly each complete the course, up and down the arena in succession. The winning team will be the team whose fourth rider is first to cross the finish line mounted and whose team has successfully threaded the needle four times. A successfully threaded needle means that the thread ends must be on each side of the needle—folding or bunching the thread is not allowed. Each rider must thread the needle while mounted. If any previous threads are dislodged before the rider threads the needle, the rider may replace them mounted or unmounted. If a bending pole is knocked over, the rider must reset the pole and replace the threads already placed by previous riders, mounted or unmounted. The rider must then proceed to thread the needle while mounted. If the pole is knocked over after the rider has successfully threaded the needle, the rider must reset the pole and rethread all dislodged threads either while mounted or unmounted.

SPILLERS POLE RACE Three yards beyond the changeover line there will be eight lettered cylinders, with letters S,P,I,L,L,E,R and S lined up in any order perpendicular to the changeover line. A bending pole (the spillers or Pony Club Pole) will be on the center line of the arena. Rider number one will begin with a cylinder lettered “S” (or “B”). On the signal to start, rider number one will ride forward to the SPILLER’S or PONY CLUB pole (bending pole) and slot the cylinder over the pole. Rider one continues to the far end, dismounts and collects the letter “R” (or “U”). They remount and return to the center where they slots the “R” (or “U”) onto the pole. They then returns to the far end, dismounts and collects carton “E” (or “L”), remounts and rides to the start/ finish line to hand cylinder “E” (or “L”) to rider two. Rider numbers three and four repeat the process until the word “SPILLERS” (or PONY CLUB) can be read from the top to the bottom of the pole. Rider four slots the final “S” (or “P”) over the pole on the way back and crosses the finish line. The winning team will be the one whose rider four is first over the finish line, with the word “SPILLERS” (or PONY CLUB) spelled correctly from the top to the bottom of the pole. The rider and all four feet of the pony must cross line C (either mounted or unmounted) before returning, regardless of where the cylinder was picked up. Letters placed in the wrong order must be corrected by the rider who placed the letter or letters. If the error is not noted until subsequent riders have placed their letters, the subsequent riders must retrace their actions back to the rider who made the error to be corrected and re-start from that point. Cylinders placed in the wrong order, or with the letter upside down, must be corrected by the rider who placed the cylinder incorrectly.